This article explains how to override various settings for a given camera in Maya with RenderPal V2.
RenderPal V2 is compatible with Wine, the popular Windows emulator for Linux and MacOSX. This means that you can run all graphical (Windows) components of RenderPal V2 under Linux and MacOSX.
One of the first tasks, once you've added all your clients and layed out the pools as you need them, is to configure your clients. This tutorial shows you how to do this remotely.
This tutorial will show you how to duplicate an existing renderer version, so you can use both of them (the original and the copy) independently in your render farm.
This tutorial shows you how to quickly setup a SketchUp render farm with RenderPal V2.
This tutorial shows you how to configure your render farm "layout". You'll learn how to manually add clients, create new pools and assign your clients to them.
A render farm needs something to render, so the final tutorial deals with the topic of net job creation. It covers the render set (the skeleton of every job), as well as the basic net job settings.
This example will show you the render sets of two net jobs, where the first one will export a sequence of V-Ray scenes from a Maya scene, while the second one will render those exported .vrscene files with the V-Ray Standalone renderer.