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Welcome to renderpal.com



Welcome to renderpal.com, home of RenderPal V2, the professional Render Management System for a large number of renderers and compositing applications, including Maya, Mental Ray, XSI, 3D Studio Max, Nuke, Cinema 4D, Fusion and many more.

 

Latest Point Release: 2.4.0

The fourth point release of RenderPal V2 is a true milestone, since it brings a totally new, highly advanced renderer system, as well as plenty of other new features and improvements:

As already mentioned, the most important new feature is the new renderer system. Every aspect of a renderer can now be defined, from its supported parameters, to how the passed commandline should be compiled. All this is done through a handy, easy to use graphical editor built right into RenderPal V2 - there is no need to edit any source files by hand. To get an overview of what this new system has to offer, read the Release notes for this new version.

Chunk reporting has also been greatly improved in this release. The history of a net job chunk is now a true event log, showing all events of a chunk - from errors that occurred while rendering to other pieces of information that might be helpful when taking care of net jobs.

When editing multiple net jobs, it is now possible to select the setting groups which should be applied, leaving all other groups untouched. This way, you can, for example, only edit the frame splitting settings of those net jobs without changing any other value.

It is now possible to use placeholders for the image directory path when using automatic frame checking. These include any parameters that can also be used for splitting: the scene name, the current camera or render layer and so on; RenderPal V2 will then replace these by their corresponding values. If the renderer uses a directory hierarchy when outputting images, this feature ensures that the frame checker will always look in the right place for them.

 

This version also introduces the possibility to set a maximum number of render attempts for net job chunks. If this maximum is reached, the chunk will no longer be picked up for rendering. This way, ”bad chunks” can be spotted with ease, and the render farm will not try to render a chunk that will fail anyway again and again.


There are also numerous smaller additions and improvements (and several important bug fixes), like OS-specific path map entries, flood protection for renderer output, improved automatic net job cleanup, many Python improvements, new options how the GUI should be minimized and much more. You will also notice many user interface improvements, especially when using themes under Windows.

Release notes: Link
Changelog: Link